With the advent of the Wii, the idea has been spun out into a fully-fledged adventure played entirely on the Wiimote. Control of your character (who is soon joined on his quest to rescue the queen by three others) is handled with the d-pad. Western players versed in FPS controls will find the control mechanism stifling, though, as you can only move forwards and backwards and have to stop to turn. You can't look up or down either, and there's no strafing - never particularly realistic, but something we've come to expect. Once out of town and on the game's pathways, the game switches to a kind of on-rails experience, movement restricted as the acres of lush greenery about you remain tantalising but out of bounds. After the freedom and wonder of the PlayStation 2's exquisite Dragon Quest 8, these limitations frustrate.
The game begins with the court jester of the kingdom of Trodain, Dhoulmagus, stealing an ancient scepter and casting a spell on Trodain castle. The spell turns the king, King Trode, into a troll; the princess, Medea, into a horse; and the rest of the castle's inhabitants into plants. The only one left unaffected is the unnamed protagonist, a Trodain guard. The guard, King Trode, and Princess Medea set out on a quest to track down Dhoulmagus and break the spell.[12] They are joined by Yangus, a bandit whose life the hero saves from a collapsing bridge; Jessica, a mage seeking to avenge her brother; and Angelo, a Templar Knight with a penchant for flirting and gambling. Tracking Dhoulmagus' murderous path, the party journeys west, across the ocean. Eventually, the group hunts down Dhoulmagus and kills him, but Dhoulmagus' death fails to break the spell. Jessica claims Dhoulmagus' scepter, and soon after disappears.
Dragon Quest Swords Wii Iso Down
the thing is it feels like the actual answer just sidesteps the big part of the question which mentions "owning" while there is semantics about how much of a digital game you actually own the main thing is with something like the VC you can still play the games after the service has gone down, where's the NSO app removes even that aspect, once the service is down or a game gets delisted its gone for good.
+ Quick to Finish Even if you don't use an FAQ or Walkthrough, you can easily beat DQ1 in one or two days, maybe three off-and-on. The NPCs overall tend to offer quite a decent amount of helpful hints and info, making it to where you can soon figure out where to go and what to find. The world isn't too big, and the main quest to find the Rainbow Bridge components doesn't take too long either.There's a few side-quests to take on as well, but these are mostly for the sake of getting you stronger and/or prepping you for the showdown with Dragonlord. Even then, they don't take too long to finish, and a first-time player will probably want to be properly pumped up before facing Big D and also dealing with all the baddies in his castle.
First, they're not even original ports. They are actually touch-only Unity-based emulators running slightly modified versions of SFC ports that were released on early 2000s Japanese-only dumbphones and have their internal graphics horribly stretched-out. Let's break this shit down:1) Not completely original versions2) Touch-only3) Unity-based emulator4) Slightly modified SFC port5) Early 2000s Japanese-only dumbphone6) Ugly stretched-out graphicsThat's six fucking strikes and we've only just got started.In addition, both 1 and 2 aren't combined anymore, they're separate purchases. The total is 8 US dollars, which wouldn't be too bad if these were original enhanced ports on par with the DS Zenithian DQ games, but they're not. They're not even close to that level of quality. For 7 bucks, you could buy Wayward Souls, which is the level of quality most consumers expect for that price. Yes, I'm rec-ing a non DQ game in a DQ page. The quality of these ports are that bad. I'm not even joking.Second, the localization. The localizations are fucking terrible. It makes the NES localizations seem like Groo the Wanderer. First consider that the Japanese original scripts follow a relative K.I.S.S. standard to where even a youngster can beat these games and still grasp what's going on. Then compare those with the localizations done for the NES, SFC, GBC. Now read the iOS scripts. As a result, you can fully understand why these new localizations are so damn repulsive. Not only are they overly verbose, without adding anything of substance, they drown out their message with old archaic British diction as well as slang, NO MATTER HOW INAPPROPRIATE IT IS FOR THE PERSON SPEAKING TO DO SO. Don't get me wrong. I can understand why a King or noble would have such retardedly-flowery language, but why the fuck would the town drunk or an 8-year old speak in the exact same way? It doesn't make a single lick of sense. Now, I know some of you might be thinking "Well, it's a medieval fantasy game" Exactly my point. A little thing called SOCIOECONOMIC CLASS DIVISION exists in the world and, even in DQ. Do you honestly believe a peasant or farmer is going to have the same tongue as royal, even in fantasy? On top of that, it's a fantasy game. Alefgard and Torland aren't the fucking UK. They don't even exist in real life. It's not a huge deal if the text has an extra "u" here and there, such as in armor, but why the hell would a FANTASY WORLD have the accents, dialect, expressions, and slang as the archaic state of a real-world country, especially one that doesn't even make any fucking sense to readers outside of its own borders? I talk about this pile of shit all day, but I've said (mostly) enough on this point and want to hit on the others.Third, bugs and crashes. Some aren't too bad, but some are annoying as fuck and others being flat out bullshit. Some sound bugs are evident in these. Sometimes music doesn't play properly and sounds don't play. Minor, but annoying, though tends to be fixed by saving, closing the app, then restarting it. Crashes seem to just kind of happen. In 1 and 2, they tend to happen mostly around merchants based on others' experiences. In 1, they also can happen while messing with the settings menu, and while I had it happen to me, I don't know if this happened much to others. In 2, crashes tend to happen more often while walking on the overworld and while sailing. I only had this happen once, but others have reported this occuring multiple times. The exact nature that causes these crashes is unknown, but some players have reported better playthroughs with all other apps closed. However, crashes can still happen despite this. Others seem to find more frequent crashes depending on the medium they play it on, especially on Android, which several rather different devices support. Bugs on the other hand, seem to be more consistent among all players. There's some minor ones, such as incorrect stat changes displaying at a merchant when comparing current and the selected armor. However, a big one happens when using equipment as items in DQ2. Take the Wizard's Staff for example. Using it casts "Sizz"/Fireball on an enemy group. The effect will happen, but repeated uses of this and/or other such item-effects will cause an ever-increasing elongated pause between message boxes, animations, and moving onto the next enemy. The first few times, it's barely a few seconds, but when you use these effects about 10 or more times, the pause adds up fast. There were times where it would take well over a minute to completely cast and read the messages of a spell that normally only takes -AT ABSOLUTE MOST- 5 seconds. And it stays, regardless of what effect you use or change to, even with the Power Shield, which doesn't even have an animation. But that's not even bringing up the biggest bugs. The biggest ones? Those involve the final bosses of 1 and 2. For whatever reason, Dragonlord's behavior patterns and fire breath properties don't work properly in 1. Basically, The DLord's dragon form is an absolute dick in this port. He ALWAYS uses his fire breath, and it doesn't get its damage lowered until some arbitrary point, meaning he does anywhere from 60-70+ damage every single turn without restraint. I personally had to level up to 23 just to beat him without dying. For some reason, at level 23, he actually lowered his damage down to the mid 50s (and never even hit 60+ again), which leads me to believe that the proper modifier for reducing his damage is also bugged. The Erdrick Armor actually has a modifier to lower the fire breath damage taken which is why this is extra absurd than it should be. If he hits you after your action and then goes first the next turn, you're looking at 120+ total damage, which would normally only be about 85 total or so. Considering that players can beat him around 20 or so, it's just plain stupid to make the player grind for the sake of surviving what should normally be a decently-challenging, but not ridiculous fight. This is more so cemented in the fact that Big D should have at LEAST one other attack behavior as of the NES, letting the player have some leeway regarding healing and not scraping past the fight by the skin of their teeth. Some players have supposedly reported that they've had him do other actions, but I've never seen it and I don't know what makes him do so. You can see evidence of this happening to another player in the following video, but for comparison, I've also included other videos of other versions, so you can see how he is meant to behave and get his damage reduced: iOS fight vs the NES fight, SNES fight, GBC fight. Malroth isn't much better. While he dropped his (actually legit) Healall bullshit since the NES, he's probably just as bad as that in iOS due to his flame breath attack being seemingly bugged. It's definitely very strong in other versions, but you've got special armors to help reduce the damage your allies take from it. Here? It did at least 55 to 115 damage, maybe more. In general, around the 70s to 100s range on average. And that's for any character. I've seen it go way higher than it should with other enemies and bosses, but here is when its notably the most damaging. Nobody else even came close to 100, or (on average) 70+. If it isn't a bug, I don't know what it is, besides a very stupid decision. Even with the upgraded levels and stats, it's still way too high, especially with the armors (notably the Flowing Dress (aka Water Robe)) that are meant to reduce its damage dealt. While I don't have a video for the iOS version, you can compare those numbers with the following videos: GBC Fight SFC Fight NES Fight. Yeah, pretty fucked up.Fourth, cut content. Yeah, you're not even getting all of the extra content that was in the SFC and GBC versions. A majority of content is present, but they took out some notable aspects like the animation intros at the start of DQ1 and DQ2, some songs, and the montage at the end of DQ2. Not a huge deal, technically, as the game proper is intact, but what's the fucking point when even the SFC and GBC versions had them in? Time? No. They've had all the time in the world to work on these, especially since they're not even done in-house. Money? Bullshit. DQ is one of the most successful franchises of all time. Copyrights? That's dumb. They own everything that was in the other versions. If they bothered to give the DQ1 Descendent a bamboo pole from the get go, and mix up all that they did in DQ2, then what was stopping them from remaking or keeping this content in? It's not even a case of "well, maybe they didn't have the resources" especially when they've had them for years. This is way worse in DQ3iOS which has a fuckton of cut content, but there's so much wrong with that port that I get disgusted just thinking about it.Oh God, I don't even feel like going on with this shit. 2ff7e9595c
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