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A crack refers to the means of achieving, for example a stolen serial number or a tool that performs that act of cracking.[2] Some of these tools are called keygen, patch, loader, or no-disc crack. A keygen is a handmade product serial number generator that often offers the ability to generate working serial numbers in your own name. A patch is a small computer program that modifies the machine code of another program. This has the advantage for a cracker to not include a large executable in a release when only a few bytes are changed.[3] A loader modifies the startup flow of a program and does not remove the protection but circumvents it.[4][5] A well-known example of a loader is a trainer used to cheat in games.[6] Fairlight pointed out in one of their .nfo files that these type of cracks are not allowed for warez scene game releases.[7][4][8] A nukewar has shown that the protection may not kick in at any point for it to be a valid crack.[9]
Math Resource Studio Keygen Crack
Software cracking is closely related to reverse engineering because the process of attacking a copy protection technology, is similar to the process of reverse engineering.[10] The distribution of cracked copies is illegal in most countries. There have been lawsuits over cracking software.[11] It might be legal to use cracked software in certain circumstances.[12] Educational resources for reverse engineering and software cracking are, however, legal and available in the form of Crackme programs.
Collecting and inventing your own resources is something that takes time and over the years there will be plenty you can feed into a maths club. Keeping everything in one place is the biggest challenge!
David Oranchak, a US-based software developer, Sam Blake, a mathematician based in Australia, and Jarl Van Eycke, a programmer based in Belgium, managed to crack Z340, a 340-character cipher that's one of four such codes attributed to the Zodiac Killer.
* Brush: Control: Update module from library (limited to modules which are fully defined in one json file).* Brush: Control: Outdated module SimpleUI removed.* Brush: Control: Module update supports directory orientation, more robust handling of directory-oriented modules when new names are generated, preparations for module structure comparison dialog.* Brush: Control: Project dirtied after module update.* Brush: Unreal: Pixera connect plug in with new connection and sync approach.* Brush: Studio Camera: Option added to keep reprojected inner frustum undistorted.* Brush: Control: Module update from library includes difference dialog.* Brush: Control: Module update dialog warns that aux directories may have changed.* Brush: Unreal: Render API settable.* Brush: Unreal: NDisplay: GPU Index per viewport settable. 'MaxGPUCount' added to launch params.* Brush: SMPTE: Prevent from sending timecode during Pixera start and mode change if no timeline is running.* Brush: API: Multiple new commands added.* Brush: Settings: Color/OCIO: Removed inconsistent "Active" button.* Brush: Installer: RXInterop.dll moved from 'data' to 'RX/RXInterop' directory.* Brush: Studio Camera: Reprojected studio camera background texture with spatial information can be redruced in size to safe performance.* Brush: Color Management: Show ocio exception description thrown in gui as user notification.* Brush: Engine: GraphicsDevice configuration not automatically applied anymore. Needs explicit user interaction.* Brush: Engine: Output color bits settable to 16bit float even if HDR is not supported by NvAPI.* Brush: Control: Module "CueAppliedActions" updated.* Brush: Compositing: Compositing resource: Allow different view transformation for inner compositing and outputs.* Brush: API: Control modules using the Direct API are automatically reloaded when there are changes in the project that influence Direct API usage for the module.* Brush: Control: Module "Formula" updated.* Brush: Control: Multi-line module property display.* Brush: Studio Camera: Color correction on wall is switched with one frame delay after cut.* Brush: DMX: Resources can be assigned with fade on single layer. Fade duration settable between 0 - 25.5 seconds.* Brush: Control: Double space interpreted as new line in read-only module properties.* Brush: Preview: Preview color transformation settable.* Brush: SMPTE: Level meter added for incoming timecode in SMPTE settings.* Brush: Control: Module "ConvertToArray" and "ConvertFromArray" added.* Brush: Control: Module "PixeraIO" updated.* Brush: Timeline: Timeline Export: Color space settable. EXR added as output format.* Brush: Unreal: Hide in for/background working with ndisplay sync approach (including support for layers).* Brush: Control: Module "PixeraHub" added.* Brush: Screen: Performance improvements when navigating in workspace.* Brush: Control: Module "Loupedeck" added.* Brush: API: Added TypeHint to new created Properties.* Brush: Mapping: Import mapping feeds from csv file.* Brush: Timeline: Export timeline for all screens at the same time possible.* Brush: Help: Link to knowledge base added.* Brush: Avio: Add "Volume" channel to glue.* Brush: Control: Only editable properties are carried over when device is updated from library.* Brush: Control: Prevent of creating action or folder if name already exist.* Brush: Colors: OCIO updated to version 2.1.* Brush: Unreal: URL parameters settable.* Brush: Resource: Show codec name in inspector.* Brush: Timeline: Cues can hold additional information.* Brush: Control: Polling argument added to polling module.* Brush: Unreal: Kill running UE instances based on process id
* Fix: Timeline: Data Layer: Perspective 2D: Selected screen was lost after project load and some other actions. Fixed.* Fix: Studio Camera: Live input in studio camera takes color space settings into account.* Fix: Mapping: Projector color correction is applied to multiple mappings. * Fix: Engine: Possible audio crackling fixed when playing multiple audio files in parallel.* Fix: Mapping: More errors with color corrections on multiple mappings fixed. * Fix: Control: Save As copies aux directories.* Fix: Workspace: Hidden projector frustum stays invisible. Invisible screen or projector is deselected in workspace.* Fix: Studio Camera: Remove invalid outputs if new output is assigned.* Fix: Studio Camera: Live input- and set extension mask screen cannot be selected as layer's home screen.* Fix: Screen: Locking content resolution to physical resolution again changes resolution.* Fix: Timeline: Preview Editing. Preview View incorrect after Adding a New Layer. Fixed.* Fix: Timeline: SMPTE In. Cues were ignored even when there was no sending SMPTE device or when SMPTE was disabled in settings. Fixed.* Fix: Mapping: Nodes based output routing: node size was set to zero in some situations. Fixed.* Fix: Timeline: Data Layer: now pointer moving to far after reaching pause cue led to triggered actions in Control. Fixed.* Fix: DMX: Parameters loaded from pdtf file now have a footprint depending on the value range.* Fix: Timeline: Control and SMPTE Out. Published Nowpointer Times could be incorrect after reaching pause cue. Fixed.* Fix: Screens: Edited perspective's position is preserved on updates.* Fix: Mapping: Node-based I/O routing: Possible crash when restarting service fixed.* Fix: GUI: Several missing multi selection operations added for selected perspectives.* Fix: Screens: Possible serialization error when loadings screens from project fixed.* Fix: Timeline: Follow Nowpointer. More robust behavior.* Fix: Timeline: Structure Nodes (Layers and Paramaters). Height Changes Were Not Applied Correctly on First Try When Changed via Drag&Drop.* Fix: Timeline: Zoom and Scrolling. Existent areas of timeline could not be scrolled to after zooming in and out.* Fix: Timeline: Fading not aborted anymore when stopping timeline. Fixed.* Fix: Timeline: Change play mode via Timeline Library Buttons. The wrong transport head changed playmode while timeline being in Preview Edit. Fixed.* Fix: Timeline: Fx dropped on cue layer created layer-open-close button. Fixed.* Fix: Timeline: Button Bar. "Follow Nowpointer", "Key Movement Lock", and "Cut Tool" buttons sometimes did not show their actual state ((in)active). Fixed.* Fix: DMX: "Unmute all" and "Blend to cue" for DMX input fixed.* Fix: Control: ArtNetUniOut: Support decimal values too.* Fix: API: LiveSystem instance can deliver output instances.* Fix: Mapping: Warps which changed "Perspective Corners as Frame" while being edited are loaded correctly.* Fix: Timeline: Export: Workspace export only created full transparent frames/pictures. Fixed.* Fix: Timeline: Export: Inpoint and outpoint labels did not accept some valid values. Fixed.* Fix: Engine: Blend map sampling corrected.* Fix: Engine: Output mapping edge sampling corrected.* Fix: GUI: Timeline vanishing after switching app mode fixed.* Fix: Engine: Reprojected studio camera background does not repeat edge pixels anymore.
* Fix: Presence: Manage license button available again.* Fix: Timeline: When jump cues were used on multiple timelines, the shown now pointer times were incorrect. Fixed.* Fix: Mapping: Intermediate color space transfer characteristic was not applied correctly for outputs. Fixed.* Fix: Timeline: Publish timeline param as pixc leads to disabled play mode combo box in clip inspector.* Fix: Timeline: Scrubbing in locked-to-time clip over free-loop clip led to unexpected behavior of locked-to-time clip. Fixed.* Fix: DMX: Auto transform editor: DMX footprint corrected.* Fix: Timeline: Notch Block on Compositing Layer Was Still Visible after Timeline Stop. Fixed.* Fix: Studio Camera : Problems with set extension rendering fixed.* Fix: Resources: Added missing file type "ac3" for file chooser dialog.* Fix: Resources: Fixed importing various non image sequence files as image sequence.* Fix: Screens: Inspector of Active Screens. Clearing assigned outputs via Clear-Button next to label did not update engine. Outputs were still active. Fixed.* Fix: Resources: LUT-File-Path control did not work correctly. Fixed.* Fix: Control: Parameter values can now be set over Direct API using Control.* Fix: Timeline: Jump Cues. Clips in Free Play Once restarted playback when there were jumps within the clip with finite blend duration. Fixed.* Fix: GUI: Fixed setting resource tree to wrong line height when switching view from "Live" to "Library" tab.* Fix: GUI: Library Tree: When searching in tree all nodes will be opened, view will be reset when search field is empty again.* Fix: Live Input: Problems with live input preview fixed when deactivating all engine outputs or loading new projects.* Fix: GUI: Timeline scrolled when scrolling via mouse wheel in resource library. Fixed.* Fix: Studio Camera: Showing only reprojected background on associated screens in preview fixed.* Fix: Control: Gate accessible to other Pixera Control systems.* Fix: Warping: Problems with Vioso calibration leading to stop of calibration process fixed.* Fix: Mapping: Node-based I/O routing: Positioning problems after startup fixed.* Fix: Notch: Timeline opacity does not effect Notch blocks on compositing layer.* Fix: Timeline: Timeline-Scrolling. Nowpointer in combination with "Follow Now Pointer" was drawn at wrong positions. Fixed.* Fix: Resources: Fixed not automatically distributing custom effect when applied to layer.Pixera 1.8.rc7:* Brush: Mapping: Automatic creation of projector to screen mappings can be disabled.* Brush: Mapping: Node-based I/O routing: Mappings can be destroyed or created manually for projectors if automatic mapping creation is disbaled.* Brush: Control: SPnet changed default adapter from localhost to any.* Brush: Engine: Art-Net: Support for Nets added to increase number of adressable universes.* Brush: Engine: Art-Net: Output with 16bit per color channel is now supported.* Brush: API: Direct API: Screen transformation via Direct API now also transform perspective if "Perspectives follow Screen Positions" is enabled for screen group.* Brush: Mapping: Projector library with details in table next to tree.* Brush: Timeline: Adapt layer position, rotation and xy scale to chosen screen.* Brush: Studio Camera: Spatial calibration can set either screen pos or camera pos (with offset to tracking input).* Brush: Unreal: Set launch mode of unreal resources automatically to dash game if uproject file was loaded.* Brush: Unreal: Unreal editor path can be set as initial value.* Fix: Control: Stage precision module now has license information.* Fix: Mapping: Node-based I/O routing: Connection output visible for projectors created after drag and drop of output.* Fix: Studio Camera: Do not list preview streams in live input selection.* Fix: GUI: Possible problems with project path opened by double cklicking on file in windows explorer fixed.* Fix: Unreal: Possible lifecycle problems of unreal instance on local node fixed.* Fix: Unreal: NDisplay configuration for set extension on client fixed.* Fix: Project: Project incompatibility fixed.* Fix: Studio Camera: Reprojection of background to LED fixed.* Fix: Timeline: Wrong content scale when nowpointer starts before the clip fixed.* Fix: Mapping: Node-based I/O routing: Possible crash fixed when reassigning output.* Fix: Mapping: Unwanted screen feed selection fixed when viewed screen is changed.* Fix: GUI: Fixed setting resource tree to narrow mode affecting table in mapping tree.* Fix: Timeline: Sampler params. Resource filename was still visible after remove of resource. Fixed.* Fix: GUI: Now, right click context menu on timeline snippet is disabled.* Fix: Engine: Possible problems with NDI outputs running out of resources fixed.* Fix: Engine: Problems with 12 bit and alpha channels fixed.* Fix: Engine: Possible crash fixed if video input was not found.Pixera 1.8.rc1:* Feature: Engine: Datapath live input cards are now supported.* Feature: Engine: Liveinput Preview* Feature: Mapping: Node-based input/output routing UI.* Feature: Mapping: Black level correction based on soft edge for projector mappings available.* Feature: Engine: New Unreal Engine texture sharing.* Feature: Control: AdsPixeraIO (Beckhoff) for Digital IO added.* Feature: Control: Added Dmx support to IoCore.* Feature: Control: User management with the Portal module.* Feature: Control: Timeline editor control in UI Builder.* Feature: Control: Remoting: use modules on other sytems (experimental).* Feature: Control: CSS editing for UI Builder display customization.* Feature: Control: Custom controls can be added to UI Builder.* Feature: Control: Multiple pages and per-client navigation in UI Builder.* Feature: Control: Value input to UIB controls from actions (testable with horizontal slider).* Feature: Control: Low level MIDI available.* Feature: Engine: Color correction for outputs.* Feature: Engine: Texture sharing with Unreal Engine.* Feature: Resources: Web browser resource added.* Feature: Resources: Search and Replace Files* Feature: Resource: Mipmapping (higher quality of scaled resources)* Feature: Compositing: Compositing resources for Unreal, Unity and Notch.* Feature: Compositing: UI Layout adjustable* Brush: Calibration: Projector marker calibration can be used to adjust screen transformation.* Brush: DMX: If a invalid resource id is sent, the resource assignment will be reset.* Brush: Control: Code editor shows when action content has been changed and remembers changed content when moving back and forth between actions.* Brush: Control: Inspector for action properties and documentation. * Brush: GUI: Projectors and screens in venue searchable in library tree. Library tree sorted by signature for projectors and screens.* Brush: Resource: DMX id in resource table.* Brush: DMX: Layer playback speed controllable over DMX.* Brush: Projector: Projector visibility in workspace settable.* Brush: Control: Value label indentation (e.g. the point at which the attribute entry field starts) can be set for each action slot.* Brush: Control: Code inspector immediately updated when body is auto-generated for newly-set attribute kind.* Brush: Control: Move selection from action node slot to next action node slot with up/down arrow keys.* Brush: Control: Dispatch table builder accessible from action inspector.* Brush: Resource: Live input resources show audio channel count and sample rate.* Brush: Control: Action copy/paste via Ctrl+C/V.* Brush: Mapping: Black out projector or active screen output.* Brush: Mapping: Assigned outputs can be cleared more easily with single button.* Brush: Mapping: Node-based I/O routing: Pop-Up menu for nodes and nodeslots* Brush: Engine: Deltacast Redist Version 6.18 integrated* Brush: Resource: Possibilty to clear all distribution targets for resources and folders.* Brush: Live Input: Link count settable for Deltacast SDI Live Input.* Brush: Control: Modules can be added to library by dragging files from explorer.* Brush: DMX: Zero or one based indices for all DMX related settings now in initial values.* Brush: Control: Serial protocol can be configured (via Lua code) to use direct callbacks.* Brush: Video Playback: Use hardware decoding for all codec levels.* Brush: Video Playback: More robust recognition of decoding failures.* Brush: Timeline: Rename unnamed cues to cue number via popup menu of cue layer.* Brush: Unreal Plugin: Unreal plugin uses main network adapter as set in in discovery settings.* Brush: Control: More styling options in UI Builder.* Brush: Timeline: Horizontally scroll timeline when nowpointer is dragged to the left/right border.* Brush: Control: Stage Precision module with UI to manage object learning.* Brush: Unreal: Unreal projects can be launched from Pixera inspector (nDisplay launcher and listener no longer needed).* Brush: Timeline: Domination Values: Store and remove other keys via "Click + Alt", "S + Alt", and popup menu.* Brush: Timeline: Clips drag copy. Copies instead of original clips are selected while dragging.* Brush: Color Correction: Unsupported transfer characteristics not displayed in UI anymore.* Brush: Mapping: Visibility of all soft edges can be toggled at once.* Brush: Engine: Very large images can now be displayed with Pixera Mini.* Brush: Control: Style Editor: Font color, size and alignment can be edited. Custom CSS with syntax highlighting and auto completion.* Brush: Control: Font of default theme settable.* Brush: Mapping: Softedge and FFD control point offset always one pixel if using keyboard input.* Brush: Engine: Interpolation of rotation data sent via Direct API improved.* Brush: GUI: Mouse wheel zoom for inner softedge, screen feeds and marker calibration brushed.* Brush: Control: Modules that use the Direct API support intermediate script modules.* Brush: Control: Style Editor: Border editable for individual controls. Background color selectable. Rset improved.* Brush: Control: More debugging information displayed if problem with custom style occures.* Brush: Control: Styles and designs with selectable font.* Brush: Control: Editing of Labels and MonitorLabels with the style editor improved.* Brush: Control: Text of UI Controls can be changed on double click in Edit Mode.* Brush: Timeline: Separate volume parameter for layer.* Brush: Studio Camera: Live input latency added.* Brush: Resource: AC3 format accepted (no waverform displayed in timeline).* Brush: Studio Camera: Set extension color correction is now applied correctly.* Brush: API: Virtual world launch support added to API.* Brush: Engine: Allow to select GPU affinity None.* Brush: Engine: Additional dynamic softedge parameters available.* Brush: Dialogs: Keyboard navigation and focus handling in dialogs made more consistent.* Brush: Color Correction: More color correction options.* Brush: Control: Make use of CSS Variables for better styling in UI Builder custom themes.* Brush: Control: Implemented Ctrl + A for selecting all controls in UI Builder.* Brush: Control: Added zoom and loop icons for resource browser in UI Builder.* Brush: Control: Pasting an element in UI Builder multiple times changes its position.* Brush: Control: Z-Index of Controls can now be edited throgh the buttons "Send to Back", "Send Backward", "Bring Forward", "Bring to Front".* Brush: Control: New color modes "Restore Default" and "Transparent" added to color picker in UI Builder.* Brush: API: Text resource measurement functions added.* Brush: Timeline: Selection. Select all cues and clips via Timeline Popup Menu.* Brush: Timeline: Duplicate Layer. Dominant resources conserved on duplicated layer.* Brush: Engine: Bind swap barrier' can be enabled for outputs.* Brush: Engine: Unreal: Textures streamed to Unreal use linear transfer characteristics.* Brush: Settings: Save also settings when project was saved by user.* Brush: Workspace: Button for opening/closing notifications, clicking on notification in maximized state will trigger on click function if set.* Brush: Engine: 6/12g sdi video input.* Brush: Workspace: Global shortcut "F4" to toggle selection mode.* Brush: Timeline: Clips. Remove all keys via context menu.* Brush: Timeline: Clips. "Size to Resource Duration" executed for all selected clips* Brush: Engine: Unreal Engine: Depth buffer sharing implemented.* Brush: Engine: Unreal Engine: Additional sync options available.* Brush: Workspace: Global shortcut "F4" to toggle selection mode.* Brush: API: Lens distortion parameters settable via Direct API.* Brush: Control: Inter-host device transfer includes auxiliary directories.* Brush: Control: UI removal cleans auxiliary html_root.* Brush: Engine: More GPU sync options settable.* Brush: Devices: Screen and LED databases updated.* Brush: API: Added function "blendToTimeWithTransportMode(.)".* Brush: Control: Rectangle control added to UI Builder.* Brush: Devices: Screen and LED databases updated.* Brush: Engine: More GPU sync options settable.* Brush: Studio Camera: Set extension with soft border mask.* Brush: Engine: CEF: Frameblending added to avoid jumps.* Brush: Engine: Unreal: Projection matrix is checked to avoid errors in Unreal project.* Brush: Resources: Web resource performance improved. Texture sharing mechanism settable.* Brush: Live Input: Live Inputs show resolution and fps in inspector.* Brush: Engine: Video deinterlacing implemented.* Brush: Engine: Lost live inputs are restarted automatically.* Brush: Engine: Embedded audio stream from HDMI input usable.* Brush: API: Change video stream active state from api.* Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project.* Brush: Timeline: Compositing layer: More range for origin position.* Brush: Mapping: Output color transformation with LUT files (*.cube).* Brush: Resources: Resource color transformation with LUT files (*.cube).* Brush: Unreal: Color temperature for lights.* Brush: Timeline: Fade to Time: New mode "Dip to Black".* Brush: GUI: Timeline Inspector. Fx tab loaded with added FXs.* Brush: Unreal: Multiple connections to Unreal plug in.* Brush: GUI: Multiple timeline inspector brsuhes.* Brush: Control: Connections: Connection table with overview of all connections can be launched from module pane. Double-click on an entry to center its slot.* Brush: Control: UI Builder: Pages have CSS style and classes settings now. You can directly assign a style to a page without touching a CSS File.* Brush: Control: UI Builder: "Can Be Toggled" property for button added.* Brush: Control: Scripting: Automatic connections: Exceptions will not be forwarded on automatic connections (CallRefs that are not called by LUA itself).* Brush: Timeline: Loaded timeline selectable in timeline above layer structure.* Brush: Timeline: Duplicate timeline added.* Brush: Services: Identify outputs without assigning them to ptojectors or screens.* Brush: Mapping: FFD modifier control points can be displayed on full screen output.* Brush: Engine: Web Resource performance improved.* Brush: API: Sequence blend mode settable from API.* Brush: Unreal: Visibility param will be created for all unreal actor types.* Brush: Mapping: FFD Modifier: Control point interpolation between corners can be disabled.* Brush: Timeline: Transport Events. Default of "animate speed" clip property is set to "off".* Brush: Mapping: Change control point selection with keyboard input.* Brush: API: Add internal resource and set or get clip playmode added.* Brush: Timeline: Timeline opacity animation added.* Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project.* Brush: API: Change video stream active state from api.* Brush: Timeline: Fade to Time: New mode "Dip to Black".* Brush: Resources: Text resource: Default font changed.* Brush: Resources: Icon in resource tree showing current states: Normal, file missing, tasks running.* Brush: Timeline: Auto fade buttons in button bar.* Brush: Screens: Existing screen 3d objects can be reloaded or replaced.* Brush: Control: Monitoring from Pixera API available in Control.* Brush: Control: Control modules can be reached from Pixera API Json input (via both TCP and HTTP underlying protocols).* Brush: Control: Portal module uses more secure password hashing algorithm.* Brush: Control: Instance paths can be separated by slashes instead of periods (allowing resource path specification).* Brush: Control: More robust device name management (safe and unique names enforced on entry).* Brush: Settings: Recent projects list.* Brush: Mapping: Added linear interpolation to FFD Modifier as an option.* Brush: Resource: User settable standard content directory.* Brush: Timeline: Clip/Event Multiselection. "Ctrl + Drag" conserves pre-selected clips/events.* Brush: Studio Camera: Fov factor visualization. Fov factor scales background target resolution if enabled.* Brush: Timeline: Timeline Library. Create new timeline via double click below last timeline node.* Brush: Resources: Resource details in table next to library tree.* Brush: Timeline: Dominant Values. Right click context menu.* Brush: Timeline: Undo- and redoability of timeline properties that are editable via inspector.* Brush: Timeline: New jump cue mechanism to ensure seemless jump.* Brush: Automatic softedge generation does not always delete existing elements.* Brush: API: Studio camera and perspective transformation settable via direct api.* Brush: API: Timeline SMPTE mode get/set.* Brush: Control: Text selection and scrolling in script editor is possible again* Brush: Control: Fix saving of calendar actions. (Do not lose previously created actions)* Brush: Control: Improve datatypes of Script Builder. Do not create a string all the time.* Brush: Control: Fix Monitor Label.* Brush: Resources: Resources in tree can be sorted by details table columns.* Brush: GUI: Last window position and size is restored on startup* Brush: Timeline: Jump Cues. Preload time now editable in general settings.* Brush: Timeline: Cues. Only Play-Cues apply potentially set wait duration.* Brush: Control: UI Builder edit bar no longer overlays API menus.* Brush: Control: UI Builder API menus draggable.* Brush: Control: Connection presentation mechanism in node UI.* Brush: API: JSON UDP sink added.* Brush: Project: Compatibility of projects created in Pixera version 1.4 improved.* Brush: Project: Backup copy of project file is created if project was last saved in different Pixera version.* Brush: Timeline: Layer unit scale values for "fit", "fill" and "stretch" are based on size of perspective.* Brush: Timeline: Changing layer origin to "Absolute" and adapting layer offset is offered to user when editing perspective for the first time and if layers using this perspective as origin exist.* Brush: Workspace: Grid can be enabled in inner compositing.* Brush: API: Option to include all live systems in heartbeat.* Brush: API: Live system (i.e. client) shutdown.* Brush: Timeline: Playback of videos with embedded audio.* Brush: Timeline: NDI Audio input usable.* Brush: DMX: Blend to cue usable with DMX input.* Brush: Timeline: Transport events in free loop clips.* Brush: Timeline: Playback speed can be animated.* Brush: Timeline: Data Layer Perspective2D: Changing perspective in preview creates dominant values.* Brush: Control: Image and Multibutton controls added to UI Builder.* Brush: Control: Network and protocol utility libraries reworked.* Brush: Control: Explicit integer value mode for sliders in UI Builder.* Brush: API: Several new API functions added.* Brush: Avio: Pixera2Avio updated.* Brush: API: Several new API functions added.* Brush: Avio: Pixera2Avio updated.* Brush: Control: Node slot styles introduced.* Brush: Control: More detailed and relevant action script error logging.* Brush: DMX: Control data can be sent together with color values.* Brush: API: Transcoding of resources controlable via API.* Brush: GUI: Projectors with colored frustum/feed rect.* Brush: Mapping: Footprint of selected warpmesh will be displayed in AutoTransformation window.* Brush: Mapping: Ideal feed rect default changed.* Brush: Resources: Replace multiple resources by searching the filesystem.* Brush: Resources: Replace multiple resources dialog brushed.* Brush: GUI: Projectors: Shaded frustum can be turned off.* Brush: Resources: Mipmap generation can be enabled for resources.* Brush: Settings: Engine settings editable.* Brush: Notch: Preload notch blocks on media layer permanently.* Brush: Engine: Cef version changed to 89.0.4389.72* Brush: Resource: Inspector layout for Unreal resources brushed.* Brush: Resource: Faster import of image sequences if only dedicated images exist in folder.* Brush: GUI: GUI performance increased during start up and project load.* Brush: Timeline: Looped Clips: Inpoint and Outpoint changes via Inspector are applied directly.* Brush: Color Correction: Tone mapping available.* Brush: Unreal: Visibility of objects for Unreal instance controlable depending on usage in background or foreground.* Brush: Live Input: Deltacast SDI Input: Deinterlacing mode settable.* Brush: Control: Timelines sub-tab offered in Control tab if timeline display is active.* Brush: Mapping: Node-based I/O routing: Node position changed by user is saved.* Brush: Timeline: Looped Clips. Fast Forward via Slider.* Fix: Mapping: Node-based I/O routing: All nodes visible also for many (100+) nodes. Disabled mappings are connected using darker dotted lines.* Fix: Control: Pixera API namespaces that do not have Control bindings removed from Pixera module.* Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed.* Fix: Engine: Possible problems avoiding engine startup fixed.* Fix: Engine: Possible problems avoiding engine startup fixed.* Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed.* Fix: GUI: Timeline view was reset by change of timeline FPS. Fixed.* Fix: Mapping: Outdated output assignment on active screens. Fixed.* Fix: Control: Changing action order no longer clears attribute value fields.* Fix: GUI: Possible multi selection problems in library tree fixed.* Fix: Mapping: Node-based I/O routing: Selection interacts with tree and workspace selection.* Fix: Unreal: Networking: Fixed not dismissing unreal instance from unconnected service properly.* Fix: Resource: Deltacast live input: Interface and video standard selection available again.* Fix: Timeline: Pure audio files were not played anymore. Fixed.* Fix: Timeline: Changíng Clip Params (speed, ...) of free looped clips does not lead to restart of video anymore.* Fix: GUI: Scrollbar visible again in inspector for Unreal worlds, UI not cut off at the right edge anymore.* Fix: Timeline: Dominant values created in inspector can now be reset via keyboard shortcut "esc".* Fix: GUI: Scrollbar not hidden anymore in tree/table combinations.* Fix: Timeline: Compositing layer now always created completely when dropping VR resource on timeline structure pane, clips pane or preview screen.* Fix: Timeline: Fixed crash that appeared during layer parameter editing via Inspector.* Fix: Color Correction: Crashes avoided when color correction stashes were deleted (e.g. setting background of studio camera to inactive).* Fix: Color Correction: Inspector was updated correctly when selection moves between projectors.* Fix: Control: More API selection menu formatting fixes.* Fix: Video Playback: Incorrect HAP cropping behaviour fixed.* Fix: Timeline: Current time changes via arrow keys fixed.* Fix: Timeline: Resizing of multiple layers via shift+drag works also for newly created layer.* Fix: Timeline: Crash avoided when changing screen resolution component x or y from 0 to an arbitrary number with fixed aspect ratio.* Fix: Timeline: Wording in timeline export dialog corrected.* Fix: Warping: Ffd control point mouse interpretation in 2D mode corrected so that selected points are always draggable.* Fix: Timeline: Fixed possible crash when launching timeline export dialog.* Fix: Timeline: Negative clip speed now works for locked to time and free run play modes.* Fix: Control: Center placement of control inspector disable to avoid layouting issues (centering will be reintroduced in a later version).* Fix: GUI: Display of all panes ensured after restart of Pixera if warping UI was maximized at close.* Fix: Direct API: Rotation interpretation corrected.* Fix: Vioso: Warp setup dialog can be reloaded even if not all entries (project, warp file) were previously used. Manually set warp files do not add up in engine.* Fix: Mapping: Node-based input/output routing does not show preview mappings anymore.* Fix: Timeline: Domination Values: Redo/Undo fixed.* Fix: Timeline: Key Movement. Locking unintentionally switched to "vertically locked" for small mouse movement in y-direction. Fixed.* Fix: Screens: Inverted UV Sphere winding order and flipped texture coordinates.* Fix: Live Input: Live input preview led to full cpu usage in some situations. Fixed.* Fix: Engine: Engine reset fixed.* Fix: Timeline: Selection issues (clips vs. layers) when editing clip properties in inspector. Bug fixed.* Fix: Live Input: Preview: Streams are qualified with ip address to avoid collisions between multiple standalone machines in the same network.* Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed.* Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed.* Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed.* Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed.* Fix: API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI.* Fix: Mapping: Surface control point snapping to transformed screens corrected.* Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs.* Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed.* Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed.* Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed.* Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed.* Fix: API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI.* Fix: Mapping: Surface control point snapping to transformed screens corrected.* Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs.* Fix: Unreal: Controlling plug in parameters from timeline fixed.* Fix: Control: Possible copy & paste error in UI-Builder fixed.* Fix: Resource: Fixed possible crash or freeze during inter layer clip movement.* Fix: Mapping: Node-based I/O routing: Several fixes of displayed connections after service or display device changes.* Fix: Timeline: Compositing layer parameters are now applied correctly.* Fix: Studio Camera: Set extension latency fixed.* Fix: Studio Camera: Set extension blur fixed.* Fix: Engine : Audio: Possible crackling fixed.* Fix: Resource: Possible crash fixed when activating live input preview.* Fix: Studio Camera: Live input not hidden in preview by set extension.* Fix: Engine: Order of screen rotation set from Direct API fixed.* Fix: Live Input : Live Input preview is now fully deactivated in engine if turned off in GUI.* Fix: Settings: Automatic activation of full screen on startup fixed.* Fix: Unreal: Pixera Connect plug in: Unreal instances running on disconnected services will be ignored.* Fix: Mapping: Node-based I/O routing: Users can't remove connections between projectors and screens anymore. Multiple connections to same output are now possible.* Fix: Mapping: Segment count of warp meshes used for aligned feed areas settable.* Fix: Timeline: Dominant transport affects fx param sampler.* Fix: Projector: Set frustum look at distance fixed.* Fix: Timeline: Video export fixed.* Fix: Resource: Web resource fixed.* Fix: Resource: Reveal in explorer for image sequence fixed.* Fix: Resource: Deinterlacing for live input settable in Inspector.* Fix: DMX: Fixed not being able to input dmx start address.* Fix: Control: API access menu positioning fixed.* Fix: Timeline: Consecutive pause/stop no longer leads to incorrect button highlight state.* Fix: Timeline: Fades are stopped when timeline is stopped.* Fix: Timeline: Layer in preview window is not deselected anymore when corresponding layer* Fix: Color Correction: Possible crash when using color correction controls avoided.* Fix: Color Correction: White point reset update enforced.* Fix: Color Correction: Weight slider update enforced.* Fix: Control: Fixed copy and paste in UI Builder* Brush: Control: Pasting an element in UI Builder multiple times changes its position.* Fix: Control: Unintentional edits avoided when UI Builder is in run mode.* Fix: Control: Pressing the delete key while focus is on inspector can no longer remove elements from the UI Builder.* Fix: Control: Two dim field in UI Builder fixed.* Fix: Audio: Playback of 7.1 audio files fixed.* Fix: Resource: Resource tree and details table sync issues fixed.* Fix: Resource: Resource tree not showing up after project load fixed.* Fix: Timeline: Crash fixed when deleting multiple timelines.* Fix: Engine: CEF: Shared texture mix-up fixed. GPU selection more robust.* Fix: Timeline: Render order after timeline add/duplication was not well defined. Fixed.* Fix: Timeline: Duplicate timeline. Ensure correct opacity for new timelines.* Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed.* Fix: Engine: CEF: Shared texture problems fixed when loading multiple instances from single resource.* Fix: Engine: Unreal: Texture coordinate error when addressing viewports fixed.* Fix: Resources: Automatic deselction of resources with active live input fixed.* Fix: Resources: Same context menu for resources in list and matrix view.* Fix: Library: Possible crash when deleting nodes fixed.* Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed.* Fix: Screens: Drag values of labels were inappropriate. Fixed.* Fix: Timeline: Clips and cues could not be moved when key movement was locked vertically. Bug fixed.* Fix: Resources: Fixed selection issues in table when sorting changed.* Fix: Timeline: Jump Cues. Wait cues as goal cues did not start playback after wait duration. Bug fixed.* Fix: Timeline: Negative clip speed in free loop did not work. Fixed.* Fix: Resources: Unreal: Plug in connectivity issues fixed.* Fix: Control: Crash on close when Control timer active at close fixed.* Fix: Timeline: Jumps. Clip clock reset despite of being in "Free Loop" or "Free Play Once". Fixed.* Fix: Engine: Possible crash fixed when unloading active audio streams.* Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio.* Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed.* Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly.* Fix: Services: Additionally created outputs are destroyed on project change.* Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused"* Fix: Timeline: Insert Time. Undo/redo fixed.* Fix: Timeline: Opacity changes were not applied in some cases. Bug fixed.* Fix: GUI: Possible crash fixed when switching app modes.* Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio.* Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed.* Fix: Timeline: Clips with finite in-point were not looped correctly in "Lock to Time" when clip duration was smaller than resource duration. Fixed.* Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly.* Fix: Services: Additionally created outputs are destroyed on project change.* Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused"* Fix: Timeline: Insert Time. Undo/redo fixed.* Fix: Control: Inter-host device transfer made more robust (complete action and instance path adaptation).* Fix: Control: Attribute initialization made more robust (avoids addition of unneeded meta parameters when attributes are not fully standard-conformant).* Fix: Resources: Crash when canceling resource replacement fixed.* Fix: API: CueApplied monitoring event only generated after new transport state is available for queries.* Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed.* Fix: GUI: Freeze fixed when dropping folder on descendant in tree.* Fix: API: CueApplied monitoring event only generated after new transport state is available for queries.* Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed.* Fix: GUI: Freeze fixed when dropping folder on descendant in tree.* Fix: Control: Parameter reporting visualization no longer restricted to first parameter.* Fix: GUI: Color Correction HSV. Wheel label did not update after canceling dominant value. Bug fixed.* Fix: Engine: Wrong alpha handling when using effects fixed.* Fix: API: Mesh assignment to layer fixed.* Fix: Effects: Path to default FXs in project is updated when loading project in new version.* Fix: Unreal Plugin: Rotation axis fixed.* Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode.* Fix: Timeline: Fade to time cross fade fixed.* Fix: Studio Camera: Foreground with Unreal Compositing Layer fixed.* Fix: Effects: Path to default FXs in project is updated when loading project in new version.* Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode.* Fix: Engine: Possible crash with NotchLC/HAP and multi-gpu fixed.* Fix: Video Input: List of available video modes was too short in some cases. Fixed.* Fix: Resources: Path handling for network drives adressed by IP corrected.* Fix: Resources: Preview conversion of images fixed if preview config changed by user.* Fix: Timeline: Live Input Freeze Fx fixed.* Fix: Timeline: Fx MaskRGB. Incorrect masking for directly attached clips. Fixed.* Fix: Warping: MPCDI with lower resolution than output usable.* Fix: Timeline: Cancel domination values in preview resets selection controls.* Fix: Timeline: Timeline Inspector. Nowpointer scrolling in snippet was broken when layer contained more than one clip. Bug fixed.* Fix: Timeline: Merged clips with FX parameter events fixed.* Fix: Timeline: Dominant Values. Opacity events were created on "Store Domination" even when opacity value was not dominant. Bug fixed.* Fix: Vioso: Path to data directory corrected (File dialog did not show up).* Fix: Timeline: Record mode. Missing engine updates when moving nowpointer after creating events via layer editing in preview. Bug fixed.* Fix: Timeline: Dominant Values. Domination originating from editing layer in preview could not be canceled correctly. Bug fixed.* Fix: Timeline: Timeline Inspector. Param label were not updated when nowpointer was moved. Bug fixed.* Fix: Studio Camera: Screen output assignments corrected.* Fix: Compositing: Layer selection after origin change fixed.* Fix: Timeline: Data Layer. Changes of clip events are applied directly without the need of resetting the nowpointer.* Fix: GUI: Timeline Inspector. Fixed scrolling issues.* Fix: Control: Connections: Opening a project in older versions can no longer lead to missing connections.* Fix: Control: UI Builder: Initial value of slider is no longer sent when a switch between edit and run mode happens.* Fix: Control: UI Builder: If an empty page is requested, the UI Builder now loads the first page of the project.* Fix: Warping: Marker calibration fixed for aggregate outputs.* Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy.* Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start.* Fix: Unreal: Identification of instances not relying on hardcoded path.* Fix: Resources: Image sequence handling corrected.* Fix: Mapping: Rounding error with pixel pos and dims fixed.* Fix: API: getAssignedResource returns also resources assigned from clip.* Fix: Modifier: Control point scaling fixed.* Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened.* Fix: GUI: Inspector multi selection fixes.* Fix: Vioso: Path to data directory corrected (File dialog did not show up).* Fix: Mapping: Marker calibration: Marker position corrected for aggregate outputs.* Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy.* Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start.* Fix: Mapping: Rounding error with pixel pos and dims fixed.* Fix: Modifier: Control point scaling fixed.* Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened.* Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed.* Fix: Engine: Performance issues fixed when multiple audio tracks are used.* Fix: Modifier: Additional vertex modifiers can be removed.* Fix: Resources: Text resource: Editor uses selected font to display special characters.* Fix: Screens: External screens objects can be added by dropping a folder.* Fix: Modifier: Additional vertex modifiers can be removed.* Fix: Resources: Text resource: Editor uses selected font to display special characters.* Fix: Screens: External screens objects can be added by dropping a folder.* Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed.* Fix: Timeline: Possible crash on selection change fixed.* Fix: Mapping: Initial positioning of masks fixed. Control point visualization in outer softedge corrected.* Fix: API: Pixera.Timelines.Clip.createEvent() can create Opacity events.* Fix: Screens: Crash when deleting screens fixed.* Fix: Engine: Live input initialization more robust.* Fix: Resource: Preview conversion for standard content fixed.* Fix: API: Pixera.Timelines.Clip.createEvent() can create Opacity events.* Fix: Engine: Live input initialization more robust.* Fix: Resource: Preview conversion for standard content fixed.* Fix: Resource: Resource status corrected for image sequences.* Fix: Softedge: Screen aligned mask size fixed.* Fix: Timeline: Marquee selection of multiple clips fixed.* Fix: API: Monitoring events only sent to Json Rpc and Control connections (avoids events being treated as malformed http responses).* Fix: Timeline: Cues encountered during SMPTE input no longer lead to inconsistent states between GUI and engine. Drift correction can be disabled.* Fix: Timeline: Undo timeline duration changes led to undefined behavior of output/preview. Bug fixed.* Fix: Avio: Delayed start of glue.exe to avoid problems with long pixera project load time.* Fix: Timeline: Timeline opacity. Opacity was no more editable after project load during running Pixera session. Bug fixed.* Fix: Service: Do not override existing device settings in project and ensure application if service is hibernating.* Fix: Service: Output synchronization set from device settings in project ensured.* Fix: Control: Port-Binding: Ports are bound to the default interface of pixera per default.* Fix: Control: Display a warning in Calendar if no AUX directory is available* Fix: Resources: Multiple fixes regarding selection in details table.* Fix: Timeline: Dominant transport param. Loop duration of dominant videos was incorrect sometimes. Bug fixed.* Fix: GUI: Possible freeze of application fixed when mouse enters timeline.* Fix: Timeline: Dominant transport param. Resource change led to wrong sampler clock ids. Fixed.* Fix: Timeline: Dominant transport param. Start of old video was visible when changing dominant video resources. Fixed.* Fix: Resource: Possible crash in resource asset table fixed.* Fix: Resource: Possible crash when importing image sequences fixed.* Fix: Workspace: Rotation cube always visible after app mode change.* Fix: GUI: Detached timeline is not lost when closed in Mapping, Screens or Settings app mode.* Fix: Timeline: Cues. Stop cue fade was broken. Fixed.* Fix: Timeline: Jump cues. Next video sampler did not play while fading in. Bug fixed.* Fix: Timeline: Jump cues. Suppressing obsolete engine updates that led to non fluently running output. Fixed.* Fix: Workspace: Text selection in workspace for different text layouts corrected.* Fix: Mapping: Projector frustum rotation in warp preview fixed for screens rotated 90 degrees around Y-Axis.* Fix: Perspectives: Perspective rotation fixed for screens with normals pointing along Y-axis.* Fix: Timeline: Destination time of externally triggered (via API, Shortcuts, Next Cue-Button, ...) jump cue was incorrect. Bug fixed.* Fix: Engine: Engine freeze after fast changing seeks fixed.* Fix: Engine: HAP playback fixed for resolution sizes which are a multiple of 4 but not 8.* Fix: Engine: Notch blocks working again. Path to dll fixed.* Fix: Timeline: Outpoint Frame. Wrong frame was shown for clips with outpoint > 0 and speed != 1. Bug fixed.* Fix: Timeline: Notch: Initial values of params were not loaded completely. Bug fixed.* Fix: Resources: Fixed import of images from folders.* Fix: GUI: Possible freeze on application shutdown fixed.* Fix: Engine: Notch: Problems after reloading notch block fixed.* Fix: Timeline: Redundant layer unit scale factor fixed.* Fix: Perspectives: Perspective positioning for screen used as floor projection corrected.* Fix: Engine: Layer blend modes fixed.* Fix: Timeline: Default alpha blend operation set to max to avoid problems with alpha > 1 and advanved blend ops like multiply.* Fix: Workspace: Wrong direct manipulation of layers in compositing preview fixed if layer origin is set to 'Absolute'.* Fix: Timeline: Input of invalid strings (e.g. ",,,") in number labels led to crash. Bug fixed.* Fix: Resources: If 'Remove Unused Resources' applied to single resource command is not applied to parent folder anymore. FXs are not removed at all anymore.* Fix: Resources: Replacing image file does not change it to an image sequence if numbered files are found.* Fix: Mapping: Feed rectangle reset corrected.* Fix: Installer: Uninstall now removes shortcut in start menu.* Fix: Workspace: Only buttons of button bar intercept mouse events (not the bar itself).* Fix: Live Inputs: Initialized correctly in preview and output engines after Pixera startup.* Fix: Live Inputs: Correct thumbnail loading after Pixera startup.* Fix: GUI: Long shutdown times fixed.* Fix: Live Inputs: Live Inputs. Audio plays directly after first positioning of nowpointer over clip.* Fix: Timeline: Clip in-point is not changed while drag is still snapped.* Fix: Engine: Wrong GPU usage on multi GPU systems fixed.* Fix: Engine: Preview file generation fixed.* Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes.* Fix: Resources: Content transcoding fixed for projects created in Demo or Player version.* Fix: DMX: Not taking into account blendToCue param while patching.* Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint.* Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed.* Fix: FX: Wrong premultiplied alpha handling fixed.* Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed.* Fix: API: Fixed methods placed in wrong namespace* Fix: Resources: DMX Id for color resources settable.* Fix: Engine: Transcoding of some videos failed. Bug fixed.* Fix: Resources: DMX Id for live input folder settable.* Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes.* Fix: Resources: Content transcoding fixed for projects created in Demo or Player version.* Fix: DMX: Not taking into account blendToCue param while patching.* Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint.* Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed.* Fix: FX: Wrong premultiplied alpha handling fixed.* Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed.* Fix: API: Fixed methods placed in wrong namespace* Fix: Resources: DMX Id for color resources settable.* Fix: Engine: Transcoding of some videos failed. Bug fixed.* Fix: Resources: DMX Id for live input folder settable.* Fix: Timeline: Play cues wrongly applied blends. Bug fixed.* Fix: Resources: Duplication of ingestion folders fixed.* Fix: Engine: Projector lens distortion correction fixed.* Fix: GUI: Hang avoided when mouse moves slightly above a thin clip.* Fix: DMX: Resource assignment after project load fixed.* Fix: API: Perspective transformation via Direct API handles layer origin 'absolute' correctly.* Fix: Resources: Duplication of ingestion folders avoided.* Fix: Timeline: Play cues wrongly applied blends. Bug fixed.* Fix: Mapping: Feed rect marquee selection fixed.* Fix: Engine: Audio device enumeration fixed.* Fix: Engine: Webview loading fixed.* Fix: Engine: Free run loop error fixed.* Fix: Timeline: Playback buttons show timeline state in timelines tab.* Fix: Workspace: Preview of fade to time fixed.* Fix: Content Transcoding: UI layout fixes.* Fix: Art-Net: Art-Net output using unicast restored correctly after project load.* Fix: Art-Net: Possible rounding error in mapping fixed.* Fix: GUI: Projectors: Shaded frustum render order fixed. Shaded feed rect only for active mappings.* Fix: API: Interpretation of strings as binary data in cue output corrected.* Fix: Art-Net: Possible crash fixed when deleting Art-Net output.* Fix: Transcoding: Wrong fps for image sequence transcoding fixed.* Fix: Mapping: Possible crash fixed when assigning an output to an active screens.* Fix: Services: Wrong (de)activation of NDI output streams fixed.* Fix: Mapping: Possible crash fixed when source feed rect selection changes.* Fix: API: Opacity now accessible via Compound.set/getValue().* Fix: Live Input: NDI live input is reconnected correctly when stream disapperas and appears again.* Fix: DMX: Layer footprint corrected.* Fix: Mapping: Wrong projector flipping in in Warp, Softedge or Marker Calibration window fixed.* Fix: Timeline: Looped Clips: Conserving time when switching into dominant transport, e.g. click "Pause" on transport node.* Fix: Multi User: Local system can no longer discover itself as a multi-user participant.* Fix: Calibration: Automatic updates of marker calibration not working after deleting control points fixed.* Fix: Mapping: Screen feeds only selectable in workspace for screen dived in.* Fix: Engine: Mappings to output always write to depth buffer.* Fix: Timeline: Looped Clips. Conserving time when switching into dominant transport, e.g. click "Pause" on transport mode. Finished. Bug fixed.* Fix: Resource: Color resources are now transformed to the current intermediate color space (they previously could be rendered in linear space without gamma uncompanding).* Fix: Timeline: Dominant Transport. Pressing Stop Button of Transport Node Did Not Reset Video to Frame 0. Fixed.* Fix: Timeline: Dominant Transport. Reset over Paused Free Loop Clip Starts Playback at Wrong Frame. Fixed.* Fix: Resource: Single image will not be recognized as image sequence.* Fix: Resource: Compositing resources do not loose properties on reload.* Fix: Mapping: Softedge: Ensure consistent soft edge export.* Fix: Engine: Seeking in video files for interlaced videos fixed.* Fix: Resources: Distribute to all Clients button available for all resources that have assets.* Fix: Mapping: Maximized aux engine was not visible on first toogle. Bug fixed
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